Harry Potter: Wizards Unite – My first 10 minutes
If you’ve been following me on Instagram (if you haven’t, please do), you’ve probably noticed that, over the weekend, I’ve been posting stories of me playing Harry Potter: Wizards Unite, the latest Augmented Reality game effort by Niantic. Released on June 21st, the game didn’t offer any of its overly complex gameplay mechanics in Italy until the next day, which is why the app wasn’t available here until June 22nd.
As a disclaimer, this post isn’t intended as a review of Harry Potter: Wizard Unite, but merely as a first, quick glance at a game which, although similar to Pokemon GO, offers quite a few key differences that make it into an extremely different game.
So, enough chit-chat, let’s talk Harry Potter: Wizards Unite
As I mentioned above, Harry Potter: Wizards Unite does share a lot of features with Pokemon GO, and the older parent game: Ingress Prime (formerly just Ingress).
When just starting out playing this Wizarding World AR title, it does feel a bit like a Harry Potterish reskin of Pokemon GO, and while in some ways it is, Niantic has added some very interesting features (of which I’m still trying to understand some).
Let’s see some of the key aspects of Harry Potter: Wizards Unite
The “plot” of the game is to retrieve Foundables, i.e. people, things, animals, and even memories, which have been displaced all over the world after the Calamity occurred. These Foundables are normally held hostage by Confoundables, which threaten to expose the Wizarding World to Muggles, thus risking breaching the International Statute of Wizarding Secrecy.
So far so good, Foundables basically mirror the Pokémon in Pokémon GO, you’ve gotta catch ‘em all. Easy enough. To retrieve these “items” however, you have to cast spells (Harry Potter, duh), which are more reminiscent of the glyphs from Ingress than the simple “throw the pokeball” mechanic. The spell strength and effectiveness, however, is based on your accuracy as you draw the glyph and, most importantly (from what I’ve noticed), your speed. A less accurate but faster casting will reward you with a more powerful spell.
Harry Potter: Wizards Unite – Of Inns, Greenhouses, and Fortresses
First, there was Ingress, with Portals. In Pokémon GO, those Portals became Pokéstops and Gyms. In Harry Potter: Wizards Unite, Gyms are Fortresses, while Pokéstops are Inns and Greenhouses. Let’s check them out.
- Inns: Here, you can eat a good plate of “random meal”, which will replenish your Spell Energy (let’s say Pokéballs) from 3 to 10 points.
- Greenhouses: Here, you can pick a random plant, which will then serve as an ingredient to brew potions, a major key aspect of Harry Potter: Wizards Unite I will most likely write about at a later date.
- Fortressess: Here, players can engage in Wizarding Challenges, normally duels, either solo or with friends.
My take on the first 10 minutes of Harry Potter: Wizards Unite
As I like to keep posts brief, here is my take on these first few aspects of Harry Potter: Wizards Unite. While there are many more features to see, such as Portkeys, Potion brewing, Tokens, Foundable categories, and Professions, you won’t see much of that in your first minutes in the Wizarding World of Harry Potter: Wizards Unite. Although it may feel like a Pokémon GO reskin at first, this game looks like it has much, much more to offer and if you stick with Stolas (I do that now, Stolas refers to himself in the third person at times), we’ll see it all together.